Framework Progress
One of my spaceships in my framework. Drawing these with my own perspective and model matrices :3 Normals are pretty colours.

I know this doesn’t look like much, but I am using vertex buffer objects to pass normals, texture coordinates and vertices to the shaders. I also had to parse the obj file to get the data from it (nbd, since I’ve done it a bunch of times, it just took a while to remake one. My last ones were lost :/ ). I also made a system to simplify shader usage. Since I’m only drawing things with shaders, I further wrapped those shaders in an object class that lets you load in a model, texture, and shaders, to an “object” that you can transform.
- in c++ using cg shaders
.. also, I feel like no one will take me seriously in this industry unless I prove myself. I think it’s because there are so many people who just use Unity or Unreal. It’s not bad to use a commercial engine, you just learn A LOT more about everything and why things work/don’t work if you write your own thing. That’s probably why I’m working on this. Also, it’s really fun :D
I’m no artist
The 30 day art challenge made me realize that I am not and never will be an artist. It’s not that I couldn’t draw better. I’m sure if I put time and effort in every day I could probably draw decently, but I don’t think I want to.
Trying to draw many days in a row made me realize I don’t enjoy drawing like I enjoy other things. I can sit down and code pretty much every day but I can’t make art every day. I just sit there wishing I was doing something else.
Even though I didn’t finish the art challenge, it made me realize that I can never do art for a living (which I had been considering for a long time).
Instead, I started working on a shader system using my own matrices instead of OpenGL’s. I was so absorbed into it one time, that I actually couldn’t watch tv (even though a pretty cool movie was on). That’s never happened to me before o.o
Day 10 was Digimon (which I know nothing about so I picked a guy that looked cool. This is supposed to be Baihumon, I think.
…again made using Gimp (because open-source things are awesome :D)
I got to pick the topic for today’s challenge (for the 30 day art challenge) and I picked Star Wars. This doesn’t even look impressive considering how long it took me, but I’m really proud of it because it was done with a mouse and because I’ve never drawn anything this good without a pencil sketch for reference :3
… i found it really interesting (and I never knew this before) that he has 6 fingers (or 4 fingers and 2 thumbs) on each hand in the movies, but only 4 fingers (or 2 fingers and 2 thumbs) in the 3D animated series :3
The 30 day art challenge topic for day 3 was a creature that lives at the bottom of a lake, or in a sewer or cavern or forest. This picture took about an hour in Gimp and I don’t own a tablet so it was all done with the mouse :P
Save everything to a draft… then decide it’s awful/pointless and never publish anything

If your favourite Doctor Who companion tells you to do something, you should probably do it :3
I’m making myself look like a horrible artist … I should stop… maybe